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The bear and the dragon first edition
The bear and the dragon first edition








There is also a trap door near the dead bandit, offering an alternative route through the ruin. In the next chamber, you will find a dead bandit near a handle which provides access to yet another secret chamber in which a potion of ultimate healing stands atop a weight sensitive plate. After the battle, pull the handle next to the iron gate and head west, past the inactive trap door in the first chamber and a set of swinging blades triggered by a pressure plate.

the bear and the dragon first edition

In the third chamber, a leveled draugr guards two more soul gems. The first few rooms of Volskygge Passages are empty, except for a soul gem on a pedestal and a handle that opens to a small room holding absolutely nothing (see notes). Turn back and take the spiral staircase down, which leads to the next zone of the ruin, Volskygge Passages. The passage is opened via a lever on the left of the two pillars on the northern wall, leading to a dart trap and a few minor items. If done correctly, the adjacent iron gate will open, providing access to another room containing a spiral staircase, a chest and a secret passage. The puzzle solution is: Snake (fears all) Bear (fears none) Fox (eats the snake) Wolf (fears the bear as an individual but not in packs) All must be activated in order, If you wish to go home. The fourth fears the second, But only when alone. The third eats what it can, Preferably number one. Find the pedestal supporting the book The Four Totems of Volskygge and read it for the clues to the puzzle: The first fears all, The second fears none. If done correctly, the torches in the middle of the room will light up as each lever is pulled in the correct order. If you fail, undead enemies will break out of the central structure and attack. A huge structure in the middle of the room points to four handles, each of which must be activated in the correct order.

the bear and the dragon first edition

The ruin's puzzle room is situated around the corner. "All must be activated in order, if you wish to go home." The rooms to the north contain little of interest, so leave the area through the eastern door, but tread carefully: the dead bandit you'll see on the floor was killed by a battering ram triggered by a pressure plate just inside. From here, backtrack to the intersection and continue east into a huge dining hall littered with dead draugr through which two more bandits wander. You will find a copy of the Lockpicking skill book Surfeit of Thieves on the shelves near the secret wall. The northern tunnel leads to an intersection the path to the west from this leads to a room in which a Nord and an Orc bandit try to break into a cage (see this section).įighting the bandits here is optional, although unlocking the cage leads to a handle that will lower a nearby wall and provide access to a secret room with minor loot. Ahead stands another bandit near a locked chest that contains minor loot. Proceed westward through a tunnel, wary of a pressure plate that triggers a spiked wall trap. Inside the ruin, pass through the first gate and into a throne room protected by a dart trap and two bandits patrolling back and forth. The ruin's large interior contains many locks and hosts a myriad of enemies, so carry a good supply of health potions and lockpicks or the Skeleton Key before entering. Three leveled bandits guard its expansive exterior and draugr inhabit hidden, booby-trapped rooms, portending dangers to come. The ruin lies far to the west of Solitude, past Dragon Bridge, and just south of Lost Echo Cave. And it speaks! In the ancient Dragon tongue!" If you heard about Volskygge from the guards, a map marker will be added otherwise you will have to locate it yourself. It is a cursed place, a tomb where the dead still live." Talking to experienced traveler Jawanan will net you even more information: "Inside, there is said to be a wall, black as night. It includes all monsters appearing in an official Advanced Dungeons & Dragons 1st edition product.When you visit Solitude, the local guards may warn you about an ancient Nordic ruin called Volskygge, saying: "If you must venture southwest, stay clear of Volskygge. The following is a list of Advanced Dungeons & Dragons 1st edition monsters.










The bear and the dragon first edition